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81.
《Pattern recognition》2014,47(2):588-602
Fingerprint matching has emerged as an effective tool for human recognition due to the uniqueness, universality and invariability of fingerprints. Many different approaches have been proposed in the literature to determine faithfully if two fingerprint images belong to the same person. Among them, minutiae-based matchers highlight as the most relevant techniques because of their discriminative capabilities, providing precise results. However, performing a fingerprint identification over a large database can be an inefficient task due to the lack of scalability and high computing times of fingerprint matching algorithms.In this paper, we propose a distributed framework for fingerprint matching to tackle large databases in a reasonable time. It provides a general scheme for any kind of matcher, so that its precision is preserved and its time of response can be reduced.To test the proposed system, we conduct an extensive study that involves both synthetic and captured fingerprint databases, which have different characteristics, analyzing the performance of three well-known minutiae-based matchers within the designed framework. With the available hardware resources, our distributed model is able to address up to 400 000 fingerprints in approximately half a second. Additional details are provided at http://sci2s.ugr.es/ParallelMatching.  相似文献   
82.
In this paper we focus on two complementary approaches to significantly decrease pre-training time of a deep belief network (DBN). First, we propose an adaptive step size technique to enhance the convergence of the contrastive divergence (CD) algorithm, thereby reducing the number of epochs to train the restricted Boltzmann machine (RBM) that supports the DBN infrastructure. Second, we present a highly scalable graphics processing unit (GPU) parallel implementation of the CD-k algorithm, which boosts notably the training speed. Additionally, extensive experiments are conducted on the MNIST and the HHreco databases. The results suggest that the maximum useful depth of a DBN is related to the number and quality of the training samples. Moreover, it was found that the lower-level layer plays a fundamental role for building successful DBN models. Furthermore, the results contradict the pre-conceived idea that all the layers should be pre-trained. Finally, it is shown that by incorporating multiple back-propagation (MBP) layers, the DBNs generalization capability is remarkably improved.  相似文献   
83.
Relaxation training is an application of affective computing with important implications for health and wellness. After detecting user׳s affective state through physiological sensors, a relaxation training application can provide the user with explicit feedback about his/her detected affective state. This process (biofeedback) can enable an individual to learn over time how to change his/her physiological activity for the purposes of improving health and performance. In this paper, we provide three contributions to the field of affective computing for health and wellness. First, we propose a novel application for relaxation training that combines ideas from affective computing and games. The game detects user׳s level of stress and uses it to influence the affective state and the behavior of a 3D virtual character as a form of embodied feedback. Second, we compare two algorithms for stress detection which follow two different approaches in the affective computing literature: a more practical and less costly approach that uses a single physiological sensor (skin conductance), and a potentially more accurate approach that uses four sensors (skin conductance, heart rate, muscle activity of corrugator supercilii and zygomaticus major). Third, as the central motivation of our research, we aim to improve the traditional methodology employed for comparisons in affective computing studies. To do so, we add to the study a placebo condition in which user׳s stress level, unbeknown to him/her, is determined pseudo-randomly instead of taking into account his/her physiological sensor readings. The obtained results show that only the feedback presented by the single-sensor algorithm was perceived as significantly more accurate than the placebo. If the placebo condition was not included in the study, the effectiveness of the two algorithms would have instead appeared similar. This outcome highlights the importance of using more thorough methodologies in future affective computing studies.  相似文献   
84.
In this article, an improved differential evolution algorithm (IDE) based on two different colonies is proposed and applied to time‐modulated conformal arrays syntheses. The whole population of IDE is divided into two parts. The one part searches the solution globally while the other searches the neighborhood of the solution provided by the previous one. Benchmark functions are provided to testify IDE. Furthermore, IDE is applied to synthetize sum‐difference patterns with a 1 × 16 elements time‐modulated circular array and low sidelobe level (SLL) patterns with an 8 × 12 elements time‐modulated cone array. After optimization, the sideband level (SBL) of the circular array at the first sideband frequency is ?1.00 dB. The SLL and SBL at the first sideband frequency of the cone array are lower than ?30.00 and ?20.00 dB, respectively. Experiment results verify the superior performance of IDE. Moreover, to accelerate the computation speed, graphics processing unit parallel computing technique is introduced into pattern synthesis and the acceleration ratios of more than 23 times can be achieved. © 2014 Wiley Periodicals, Inc. Int J RF and Microwave CAE 24:697–705, 2014.  相似文献   
85.
Cloud computing and virtualization technology have revolutionized general-purpose computing applications in the past decade. The cloud paradigm offers advantages through reduction of operation costs, server consolidation, flexible system configuration and elastic resource provisioning. However, despite the success of cloud computing for general-purpose computing, existing cloud computing and virtualization technology face tremendous challenges in supporting emerging soft real-time applications such as online video streaming, cloud-based gaming, and telecommunication management. These applications demand real-time performance in open, shared and virtualized computing environments. This paper identifies the technical challenges in supporting real-time applications in the cloud, surveys recent advancement in real-time virtualization and cloud computing technology, and offers research directions to enable cloud-based real-time applications in the future.  相似文献   
86.
The cloud computing introduces several changes in technology that have resulted a new ways for cloud providers to deliver their services to cloud consumers mainly in term of security risk assessment, thus, adapting a current risk assessment tools to cloud computing is a very difficult task due to its several characteristics that challenge the effectiveness of risk assessment approaches. Consequently, there is a need of risk assessment approach adapted to cloud computing. With such an approach, the cloud consumers can be guaranteed the effectiveness of data security and the cloud providers can win the trust of their cloud consumers. This paper requires the formalization of risk assessment method for conventional system as fundamental steps towards the development of flexible risk assessment approach regarding cloud consumers.  相似文献   
87.
在操作系统开发过程中需要一定精度的计时器支持。在Windows实时扩展改造过程中,针对原有定时精度低和波动较大的问题,提出一种基于高级可编程中断控制器(APIC)的高精度定时器设计方案。利用CPU片上结构APIC的计数寄存器编程,构建高精度时钟。运用内核驱动建立内核调度管理,通过内存映射提高用户态到内核态的数据传输速度,保证实时性能。利用DLL提供一组和内核交互的定时器接口供用户使用。实验结果表明,该方案有效解决了定时精度和稳定性问题,构造的定时器性能稳定,具有良好的实用性。  相似文献   
88.
针对电子商务中的商品评论信息过载问题,运用情感计算理论,通过挖掘商品评论信息中的商品特征及相应的情感褒贬态度,为消费者提供一个商品特征粒度上的情感分析结果,从而帮助消费者从庞杂的商品评论中快速获取有效信息。系统首先采集指定商品的评论集并挖掘商品特征,然后结合情感语料库和词汇相似度计算,利用依存关系找到特征-极性词对以及程度副词和否定词。基于以上结果,考虑程度副词的强度,以及程度副词和否定词共现语序不同造成的语义差异,提出了商品评论情感倾向程度的计算方式。最后,进行系统实现并验证算法的有效性。实验结果表明,系统具有良好的应用效果。  相似文献   
89.
大数据系统和分析技术综述   总被引:15,自引:0,他引:15  
首先根据处理形式的不同,介绍了不同形式数据的特征和各自的典型应用场景以及相应的代表性处理系统,总结了大数据处理系统的三大发展趋势;随后,对系统支撑下的大数据分析技术和应用(包括深度学习、知识计算、社会计算与可视化等)进行了简要综述,总结了各种技术在大数据分析理解过程中的关键作用;最后梳理了大数据处理和分析面临的数据复杂性、计算复杂性和系统复杂性挑战,并逐一提出了可能的应对之策.  相似文献   
90.
气动退化图像中存在先验信息未知以及噪声成分复杂不易进行滤波处理的问题,为此,提出一种气动退化图像混合域去噪算法。设计针对高斯噪声、泊松噪声、固定值脉冲噪声和随机值脉冲噪声的混合检测方法,使用改进的滤波方法在空域去除固定值脉冲噪声和随机值脉冲噪声,进行非下采样轮廓波变换多层分解,在变换域使用阈值方法去除高斯噪声和泊松噪声。进行噪声循环检测,设定迭代停止条件控制算法循环从而实现算法自适应。仿真实验结果表明,该算法的噪声检测性能和滤波性能较好,图像细节信息得到正确恢复。同时,算法复杂度较低,实时性较好,可满足气动退化图像去噪处理的需要。  相似文献   
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